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Comments (2)
It's always grim seeing news like this. The 'strategic realignment' excuse wears thin quickly when it seems like a recurring event. I wonder if the pressure to constantly deliver blockbuster titles and revenue targets leads to these cyclical layoffs, rather than allowing for more stable, long-term development. Perhaps focusing on fewer, more polished projects would be a better strategy than churning out games and then cutting teams when they don't meet unrealistic expectations. It's a tough industry for everyone involved, from developers to players hoping for great games.
Honestly, the 'growth' narrative feels like a smokescreen sometimes. If a company is truly growing, shouldn't that mean expanding teams, not shrinking them? It's disheartening to see skilled individuals let go, especially when new projects are announced shortly after. It makes you question the long-term vision and whether employee well-being is truly a consideration beyond the occasional PR statement. Maybe the focus should be on building sustainable pipelines and retaining talent, rather than constant restructuring that shakes everyone's confidence.