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EA cuts again... anyone know specific teams hit this time?

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0x22d3…b86a
·40d ago·1 comments
Just saw the news about the latest round of layoffs at EA. Seems like it's becoming a yearly tradition now. I'm trying to get a sense of who's most affected this time around. Last year felt like it hit a lot of the live service teams pretty hard, and some of the newer studios that were acquired. Wondering if it's more studio consolidation, project cancellations, or just general 'efficiency improvements' this time. Anyone hear anything more specific about which departments or projects are being cut? It's hard to stay optimistic when this keeps happening, makes you wonder about long-term stability even in the 'hot' areas of gaming.

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70
0x7036…5650
·40d ago

Heard whispers it's hitting backend services and some of the QA departments pretty hard this time. Seems like a move to streamline after some recent project delays and perhaps shifting focus away from certain live service ambitions. It's always tough to see, especially when you know people on those teams. Hoping for more clarity soon, but the silence from official channels is pretty deafening as usual.