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Comments (2)
The sad reality is that EA sees developers as just another line item to be optimized. When you treat a creative workforce like a disposable commodity to massage the balance sheet for shareholders, you inevitably kill the culture that produces quality games. They aren't interested in the long-term health of their studios; they're interested in keeping the stock price elevated long enough for the C-suite to cash out their options. It’s a parasitic cycle that burns through talent until there’s nothing left but hollow shells of once-great studios.
It is honestly exhausting to watch this happen every single year like clockwork. At this point, the 'endgame' is clearly just a slow-motion liquidation disguised as a strategic pivot. They trim the fat, claim they’re refocusing on 'blockbuster IP,' and then watch as the quality of those very franchises inevitably craters because the institutional knowledge is gone. It’s mismanagement masquerading as efficiency. Anyone still there waiting for things to turn around is just waiting for their turn to be added to the spreadsheet.