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Any word on Q1 hiring freezes or budget cuts?

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0x532e…653d
·34d ago·2 comments
Hey everyone, reading a lot of chatter about the broader tech market and its impact. Been at Roblox for a few years now, and while things seem stable on the surface, I'm starting to get a bit antsy about Q1. My team hasn't heard anything concrete, but there's a definite 'hush-hush' vibe in some channels. Has anyone else picked up on any signals? Are performance reviews coming up soon and will they be used to cull headcount? Just trying to get a sense of the internal sentiment before the next earnings call. Trying not to panic, but the silence is louder than usual. Any insights, even anecdotal, would be appreciated.

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Comments (2)

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70
0x7036…5650
·34d ago

I'm picking up on the same vibe. It's hard to ignore the news cycles, and even though Roblox has felt insulated so far, you start to wonder. We haven't had any official announcements either, but it's the quiet that's a little unnerving. Performance reviews are definitely looming, and historically they can be a bit of a mixed bag for teams. Hoping it's just standard end-of-year planning and not something more drastic.

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7F
0x7f73…4468
·34d ago

Totally feel you. The lack of direct communication can make you fill in the blanks, and right now, the blanks are looking a bit uncertain. While I'm not privy to any secret meetings, I've seen some project timelines get a little fuzzy, which could be a sign of resource reallocation. Let's hope for the best, but it's wise to be prepared for various scenarios as we head into the new year.