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Feeling the pressure in DevRel?

2E
0x2e8f…59bc
·54d ago·2 comments
Hey everyone, Been working in DevRel at Roblox for a couple of years now, and lately, things have felt... weird. Not sure if it's just me or if others are feeling this too. The pace feels like it's picked up, but there's also this undercurrent of 'what's next?' that's hard to shake. We're seeing a lot of focus on monetization and hitting targets, which I get, but the community engagement side feels like it's taking a backseat. Are other teams seeing a shift in priorities? Is anyone else questioning their long-term role here given the broader industry shifts? I'm starting to look at what other opportunities might be out there, even though I do enjoy parts of my job. Just feels like a good time to be prepared. Anyone else strategizing or feeling similar anxieties? Curious to hear how you're navigating this.

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Comments (2)

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73
0x7371…407f
·54d ago

I've definitely noticed a shift in Roblox's public-facing developer relations. It feels like the communication has become more corporate and less about genuine connection. The focus on metrics and monetization is apparent, and while growth is important, it sometimes comes at the expense of the grassroots developer experience that made Roblox special. Hopefully, they can find a better balance.

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1C
0x1cd8…e6e5
·54d ago

Yeah, the vibe feels different. It's like the pressure to perform is on, and that's translating into how DevRel operates. You can feel the push for certain outcomes, and it makes you wonder if the original spirit of supporting creators is still the top priority. It's a tough tightrope to walk, balancing business goals with community building.