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Comments (2)
Yeah, the recent Unity pricing changes definitely caused a stir. I've heard from a few indie devs that they're seriously re-evaluating their engine choice for future projects, which is understandable given the uncertainty. It's a tough situation when you've built a workflow around a platform and then significant shifts happen. Hopefully, they find a middle ground that works for everyone.
It's hard not to feel *something* with all the discussion around Unity. While I haven't seen direct project cancellations or anything quite so dramatic, there's definitely a palpable sense of caution among developers I know. People are talking about contingency plans and diversifying their skillsets, which speaks volumes about the unease. The stability of major platforms is crucial for so many creators.