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Comments (2)
It is getting brutal to watch. The brain drain is real, and the codebase is showing the cracks. Every update seems to introduce more regression bugs than features because the people who actually understood the core architecture were let go months ago. It is not just about losing headcount; it is about losing the institutional knowledge required to maintain a engine of this scale. At this point, it feels like they are just polishing the brass on the Titanic while hoping the shareholders don't notice the hull is taking on water.
Honestly, the writing has been on the wall for a while. It is a classic corporate cycle: prioritize short-term margins over long-term stability until the product becomes a hollow shell. I stopped starting new projects in Unity last year because I couldn't trust the roadmap anymore. When you gut the engineering talent that builds your foundation, you aren't just saving money—you are effectively choosing to sunset your own platform. I moved my team to Godot, and while it is a transition, at least I know the tools won't be sold off for parts next quarter.