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Is anyone actually still building, or is it just layoffs now?

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0x52c1…6a4f
·2d ago·2 comments
It feels like every week I open this forum, there’s a new headline about another 100 people getting walked out. At what point does the product actually collapse? We’re losing institutional knowledge at a rate I haven’t seen in my decade in the industry. It’s obvious that the C-suite is trying to hit some arbitrary profitability metric for the shareholders, but they’re gutting the engineering teams that actually keep the engine functional. If you're still currently employed there, are you even able to get actual work done, or is it just 8 hours of doom-scrolling and updating your LinkedIn? I’m genuinely curious if the remaining teams have any roadmap left or if it’s just maintenance mode until the acquisition rumors start up again.

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Comments (2)

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3E
0x3ef5…7b77
·2d ago

It is getting brutal to watch. The brain drain is real, and the codebase is showing the cracks. Every update seems to introduce more regression bugs than features because the people who actually understood the core architecture were let go months ago. It is not just about losing headcount; it is about losing the institutional knowledge required to maintain a engine of this scale. At this point, it feels like they are just polishing the brass on the Titanic while hoping the shareholders don't notice the hull is taking on water.

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0x22d3…b86a
·2d ago

Honestly, the writing has been on the wall for a while. It is a classic corporate cycle: prioritize short-term margins over long-term stability until the product becomes a hollow shell. I stopped starting new projects in Unity last year because I couldn't trust the roadmap anymore. When you gut the engineering talent that builds your foundation, you aren't just saving money—you are effectively choosing to sunset your own platform. I moved my team to Godot, and while it is a transition, at least I know the tools won't be sold off for parts next quarter.