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Discussion
Post-License Change Realities at Unity?
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0x532e…653dHas anyone in Unity's various departments noticed any tangible effects after the whole licensing kerfuffle? Beyond the PR nightmare and the initial backlash, I'm wondering what the actual day-to-day reality is now. Are teams being restructured? Are projects being deprioritized? I'm not talking about official layoff announcements, but more about the subtle, or not-so-subtle, signs that things are changing internally. It feels like a weird hush has fallen over things, and I'm wondering if that's just me or if others are seeing the writing on the wall. Just trying to gauge the temperature, you know? Any insights would be appreciated, even if it's just anecdotal observations.