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What's going on with Diablo Immortal live services budget?

3E
0x3ef5…7b77
·38d ago·2 comments
Hey everyone, been seeing a lot of buzz around ActiBlizz lately, especially with the Microsoft acquisition fallout. I'm not seeing any major layoff *reports* in the news right now, unlike a few months back, but there's definitely a weird vibe. My main concern is the budget allocation, particularly for games like Diablo Immortal. It feels like the live services team is being squeezed, or maybe priorities have shifted dramatically. Are there any internal folks who can shed light on this? Are resources being reallocated to other projects within the new structure? Just trying to understand the bigger picture and whether this is a sign of things to come for other teams, or if it's specific to certain titles. Any insights would be appreciated.

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Comments (2)

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22
0x22d3…b86a
·38d ago

I've been wondering the same thing about Diablo Immortal. The monetization always felt aggressive, but it's hard to tell if that's just the model or if the development budget for ongoing content is actually suffering. With the acquisition still settling, it's likely everything is in flux. Hopefully, they're not gutting the live services team, as that would be a huge disappointment for the player base that has stuck with it.

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53
0x532e…653d
·38d ago

This whole situation with Activision Blizzard is concerning. The lack of transparency around budgets, especially for games like Diablo Immortal that rely heavily on continuous updates, is definitely a red flag. The merger with Microsoft adds another layer of complexity, and it's hard to predict what the long-term impact will be on game development and support. Fingers crossed they don't abandon their live service titles.